#!/usr/bin/env python3 # -*- coding: utf-8 -*-" """ NoINIW 2051 - by psy (epsylon@riseup.net) """ import os, sys, time os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" os.environ['SDL_VIDEO_CENTERED'] = '1' import pygame import pygameMenu from data.levels.level0.level0 import login as level0 FPS=60.0 VERSION = "V:0.1(beta)_25072020" CAPTION = "cYpher.PunK! { //Shell_Based//m-RPG// }: [ NoINIW_2051 ]" TITLE = "[NoINIW-2051]" WINDOW_SIZE = (1024, 768) COLOR_WHITE = (255, 255, 255) COLOR_BLACK = (0, 0, 0) COLOR_GRAY = (50, 50, 50) COLOR_GREEN = (0, 160, 0) COLOR_BLUE = (0, 0, 228) COLOR_YELLOW = (255, 255, 0) COLOR_ORANGE = (242, 91, 37) logo_path = "data/images/logo.png" icon_path = "data/images/icon.png" play_path = "data/images/play.png" options_path = "data/images/options.png" exit_path = "data/images/exit.png" cheats_path = "data/images/cheats.png" howto_path = "data/images/howto.png" forum_path= "data/images/forum.png" update_path= "data/images/update.png" author_path = "data/images/author.png" music_path = "data/sounds/menu.ogg" menu_cfg = "data/menu.cfg" ####### start of: translations section ######## translations_menu = "data/translations/menu.txt" tutorial_EN_path = "data/translations/tutorial_EN.txt" tutorial_ES_path = "data/translations/tutorial_ES.txt" updates_EN_path = "data/translations/updates_EN.txt" updates_ES_path = "data/translations/updates_ES.txt" forum_EN_path = "data/translations/forum_EN.txt" forum_ES_path = "data/translations/forum_ES.txt" credits_EN_path = "data/translations/credits_EN.txt" credits_ES_path = "data/translations/credits_ES.txt" translations_cheats_path = "data/translations/cheats.txt" ####### end of: translations section ######## pygame.init() # pygame lib init pygame.font.init() font_type = "data/fonts/Vera.ttf" font_type_bold = "data/fonts/VeraBold.ttf" font_type_logo = "data/fonts/DejaVuSerif-BoldItalic.ttf" font_size = 18 font_REA_size = 15 font_version_size = 16 font_counter_size = 52 fontObj = pygame.font.Font(font_type, font_size) # create font object for menu fontObjBold = pygame.font.Font(font_type_bold, font_size) # create font bold object for menu fontVerObj = pygame.font.Font(font_type, font_version_size) # create font object for version fontCounterObj = pygame.font.Font(font_type_bold, font_counter_size) # create font object for counter fontREAObj = pygame.font.Font(font_type, font_REA_size) # create font object for REA sound = pygameMenu.sound.Sound() # load game menu sounds sound.load_example_sounds() # load menu sounds music = pygame.mixer.music.load(music_path) # load game menu music logo = pygame.image.load(logo_path) # load game logo image icon = pygame.image.load(icon_path) # load game icon image surface = pygame.display.set_icon(icon) # set icon on window surface = pygame.display.set_mode(WINDOW_SIZE) # set display mode def load_menu_translations(set_language): if set_language == "0": # English language_translation = "ENGLISH" else: # Spanish language_translation = "SPANISH" f = open(translations_menu, "r") translations = f.readlines() f.close() for lost in translations: lost = lost.replace("\n", "") if language_translation in str(lost): if "MENU_GAME_HOWTO" in lost: MENU_GAME_TUTORIAL = str(lost.split(":")[1]) elif "MENU_GAME_START" in lost: MENU_GAME_PLAY = str(lost.split(":")[1]) elif "MENU_GAME_SETTINGS" in lost: MENU_GAME_OPTIONS = str(lost.split(":")[1]) elif "MENU_GAME_UPGRADE" in lost: MENU_GAME_UPDATE = str(lost.split(":")[1]) elif "MENU_GAME_PUBLIC" in lost: MENU_GAME_FORUM = str(lost.split(":")[1]) elif "MENU_GAME_AUTHOR" in lost: MENU_GAME_AUTHOR = str(lost.split(":")[1]) elif "MENU_GAME_CHEATS" in lost: MENU_GAME_CHEATS = str(lost.split(":")[1]) elif "MENU_GAME_END" in lost: MENU_GAME_EXIT = str(lost.split(":")[1]) elif "MENU_GAME_LANG" in lost: MENU_GAME_LANG = str(lost.split(":")[1]) elif "MENU_GAME_L-EN" in lost: MENU_GAME_LANG_EN = str(lost.split(":")[1]) elif "MENU_GAME_L-ES" in lost: MENU_GAME_LANG_ES = str(lost.split(":")[1]) elif "MENU_GAME_FULLSCREEN" in lost: MENU_GAME_FULLSCREEN = str(lost.split(":")[1]) elif "MENU_GAME_MUSIC" in lost: MENU_GAME_MUSIC = str(lost.split(":")[1]) elif "MENU_GAME_RETURN_SETTINGS" in lost: MENU_GAME_RETURN_SETTINGS = str(lost.split(":")[1]) return MENU_GAME_TUTORIAL, MENU_GAME_PLAY, MENU_GAME_OPTIONS, MENU_GAME_UPDATE, MENU_GAME_FORUM, MENU_GAME_AUTHOR, MENU_GAME_CHEATS, MENU_GAME_EXIT, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS def load_stored_settings(): f = open(menu_cfg, "r") stored_config = f.readlines() f.close() for conf in stored_config: if "LANGUAGE" in conf: # language set_language = conf.replace("\n","").split(":")[1] elif "FULLSCREEN" in conf: # screen size set_fullscreen = conf.replace("\n","").split(":")[1] if set_fullscreen == "0": # window mode surface = pygame.display.set_mode(WINDOW_SIZE) else: # fullscreen surface = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) else: # music set_music = conf.replace("\n","").split(":")[1] if set_music == "0": # music disabled music = pygame.mixer.music.stop() else: # music enabled music = pygame.mixer.music.play(-1) return set_language, set_fullscreen, set_music def button(img, coords, surface): image = pygame.image.load(img) imagerect = image.get_rect() imagerect.topright = coords surface.blit(image, imagerect) return (image, imagerect) def main_background(): surface.fill(COLOR_BLACK) # main menu background color MENU_GAME_TUTORIAL, MENU_GAME_PLAY, MENU_GAME_OPTIONS, MENU_GAME_UPDATE, MENU_GAME_FORUM, MENU_GAME_AUTHOR, MENU_GAME_CHEATS, MENU_GAME_EXIT, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS = load_menu_translations(set_language) pygame.draw.rect(surface,COLOR_WHITE,(0,260,WINDOW_SIZE[0],475)) surface.blit(logo, (WINDOW_SIZE[0]/4+25, WINDOW_SIZE[1]/2-85)) # load logo text_surface = fontVerObj.render(VERSION, True, COLOR_WHITE) # load version text with antialiasing surface.blit(text_surface, dest=(WINDOW_SIZE[0]/2-500, WINDOW_SIZE[1]/2+360)) # set version number pygame.draw.rect(surface,COLOR_WHITE,(0,70,WINDOW_SIZE[0],160)) howto_rect = pygame.draw.rect(surface,COLOR_WHITE,(160,85,180,60)) button_howto = button(howto_path,(WINDOW_SIZE[0]/10+120, WINDOW_SIZE[1]/3-170), surface) howto_surface = fontObjBold.render(str(MENU_GAME_TUTORIAL), True, COLOR_BLACK) surface.blit(howto_surface, dest=(WINDOW_SIZE[0]/10+125, WINDOW_SIZE[1]/3-150)) play_rect = pygame.draw.rect(surface,COLOR_WHITE,(160,155,180,60)) button_play = button(play_path,(WINDOW_SIZE[0]/10+120, WINDOW_SIZE[1]/3-100), surface) play_surface = fontObjBold.render(str(MENU_GAME_PLAY)+"!", True, COLOR_BLACK) surface.blit(play_surface, dest=(WINDOW_SIZE[0]/10+125, WINDOW_SIZE[1]/3-80)) options_rect = pygame.draw.rect(surface,COLOR_WHITE,(340,85,180,60)) button_options = button(options_path,(WINDOW_SIZE[0]/10+300, WINDOW_SIZE[1]/3-170), surface) options_surface = fontObjBold.render(str(MENU_GAME_OPTIONS), True, COLOR_BLACK) surface.blit(options_surface, dest=(WINDOW_SIZE[0]/10+305, WINDOW_SIZE[1]/3-150)) update_rect = pygame.draw.rect(surface,COLOR_WHITE,(340,155,180,60)) button_update = button(update_path,(WINDOW_SIZE[0]/10+300, WINDOW_SIZE[1]/3-100), surface) update_surface = fontObjBold.render(str(MENU_GAME_UPDATE), True, COLOR_BLACK) surface.blit(update_surface, dest=(WINDOW_SIZE[0]/10+305, WINDOW_SIZE[1]/3-80)) forum_rect = pygame.draw.rect(surface,COLOR_WHITE,(520,85,180,60)) button_forum = button(forum_path,(WINDOW_SIZE[0]/10+480, WINDOW_SIZE[1]/3-170), surface) forum_surface = fontObjBold.render(str(MENU_GAME_FORUM), True, COLOR_BLACK) surface.blit(forum_surface, dest=(WINDOW_SIZE[0]/10+485, WINDOW_SIZE[1]/3-150)) author_rect = pygame.draw.rect(surface,COLOR_WHITE,(520,155,180,60)) button_author = button(author_path,(WINDOW_SIZE[0]/10+480, WINDOW_SIZE[1]/3-100), surface) author_surface = fontObjBold.render(str(MENU_GAME_AUTHOR), True, COLOR_BLACK) surface.blit(author_surface, dest=(WINDOW_SIZE[0]/10+485, WINDOW_SIZE[1]/3-80)) cheats_rect = pygame.draw.rect(surface,COLOR_WHITE,(700,85,200,60)) button_cheats = button(cheats_path,(760, WINDOW_SIZE[1]/3-170), surface) cheats_surface = fontObjBold.render(str(MENU_GAME_CHEATS)+"!", True, COLOR_BLACK) surface.blit(cheats_surface, dest=(765, WINDOW_SIZE[1]/3-150)) exit_rect = pygame.draw.rect(surface,COLOR_WHITE,(700,155,200,60)) button_exit = button(exit_path,(760, WINDOW_SIZE[1]/3-100), surface) exit_surface = fontObjBold.render(str(MENU_GAME_EXIT), True, COLOR_BLACK) surface.blit(exit_surface, dest=(765, WINDOW_SIZE[1]/3-80)) check_menu_events(howto_rect, play_rect, options_rect, update_rect, forum_rect, author_rect, cheats_rect, exit_rect, MENU_GAME_OPTIONS, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS) def settings_background(): pygame.draw.rect(surface,COLOR_WHITE,(0,0,0,0)) def display_text_animation(rect, string, l): text = '' for i in range(len(string)): text += string[i] text_surface = fontREAObj.render(text, True, COLOR_ORANGE) text_rect = rect text_rect.center = (WINDOW_SIZE[0]/2+10, WINDOW_SIZE[0]/2-10+l) surface.blit(text_surface, text_rect) pygame.display.update() pygame.time.wait(100) def show_tutorial(): tutorial_menu = pygameMenu.Menu(surface, # main menu menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=16, font_size_title=28, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=40, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=40, window_width=WINDOW_SIZE[0] ) topA = "data/images/topA.png" topB = "data/images/topB.png" top_menu_A = pygame.image.load(topA) # load game top front A top_menu_B = pygame.image.load(topB) # load game top front B (exit) surface.blit(top_menu_A, (WINDOW_SIZE[0]-1025, WINDOW_SIZE[1]-770)) # load top main image surface.blit(top_menu_B, (WINDOW_SIZE[0]-25, WINDOW_SIZE[1]-769)) # load top exit image tutorial_rect = pygame.draw.rect(surface,COLOR_BLACK,(WINDOW_SIZE[0]/9+95,WINDOW_SIZE[1]/2-100,600,400)) # tutorial back box if set_language == "0": # English f = open(tutorial_EN_path, "r") else: # Spanish f = open(tutorial_ES_path, "r") tutorial = f.readlines() f.close() l = 0 for line in tutorial: l = l+20 # used to create spaces between lines line = line.replace("\n", "") display_text_animation(tutorial_rect, line, l) for event in pygame.event.get(): if event.type == 5: # "5" = click DOWN event main() # whatever click goes to main menu create_counter(10) # create visual ETA counter for return to main menu def update_menu(): update_m = pygameMenu.Menu(surface, # main menu menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=16, font_size_title=28, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=40, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=40, window_width=WINDOW_SIZE[0] ) topA = "data/images/topA.png" topB = "data/images/topB.png" top_menu_A = pygame.image.load(topA) # load game top front A top_menu_B = pygame.image.load(topB) # load game top front B (exit) surface.blit(top_menu_A, (WINDOW_SIZE[0]-1025, WINDOW_SIZE[1]-770)) # load top main image surface.blit(top_menu_B, (WINDOW_SIZE[0]-25, WINDOW_SIZE[1]-769)) # load top exit image update_rect = pygame.draw.rect(surface,COLOR_BLACK,(WINDOW_SIZE[0]/9+95,WINDOW_SIZE[1]/2-100,600,400)) # update back box if set_language == "0": # English f = open(updates_EN_path, "r") else: # Spanish f = open(updates_ES_path, "r") updates = f.readlines() f.close() l = 0 for line in updates: l = l+35 # used to create spaces between lines line = line.replace("\n", "") display_text_animation(update_rect, line, l) for event in pygame.event.get(): if event.type == 5: # "5" = click DOWN event main() # whatever click goes to main menu l = 150 r = 9 create_counter(10) # create visual ETA counter for return to main menu def forum_menu(): forum_m = pygameMenu.Menu(surface, # main menu menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=16, font_size_title=28, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=40, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=40, window_width=WINDOW_SIZE[0] ) topA = "data/images/topA.png" topB = "data/images/topB.png" top_menu_A = pygame.image.load(topA) # load game top front A top_menu_B = pygame.image.load(topB) # load game top front B (exit) surface.blit(top_menu_A, (WINDOW_SIZE[0]-1025, WINDOW_SIZE[1]-770)) # load top main image surface.blit(top_menu_B, (WINDOW_SIZE[0]-25, WINDOW_SIZE[1]-769)) # load top exit image forum_rect = pygame.draw.rect(surface,COLOR_BLACK,(WINDOW_SIZE[0]/9+95,WINDOW_SIZE[1]/2-100,600,400)) # update back box if set_language == "0": # English f = open(forum_EN_path, "r") else: # Spanish f = open(forum_ES_path, "r") forums = f.readlines() f.close() l = 0 for line in forums: l = l+35 # used to create spaces between lines line = line.replace("\n", "") display_text_animation(forum_rect, line, l) for event in pygame.event.get(): if event.type == 5: # "5" = click DOWN event main() # whatever click goes to main menu create_counter(10) # create visual ETA counter for return to main menu def author_menu(): credits_m = pygameMenu.Menu(surface, # main menu menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=16, font_size_title=28, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=40, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=40, window_width=WINDOW_SIZE[0] ) topA = "data/images/topA.png" topB = "data/images/topB.png" top_menu_A = pygame.image.load(topA) # load game top front A top_menu_B = pygame.image.load(topB) # load game top front B (exit) surface.blit(top_menu_A, (WINDOW_SIZE[0]-1025, WINDOW_SIZE[1]-770)) # load top main image surface.blit(top_menu_B, (WINDOW_SIZE[0]-25, WINDOW_SIZE[1]-769)) # load top exit image author_rect = pygame.draw.rect(surface,COLOR_BLACK,(WINDOW_SIZE[0]/9+95,WINDOW_SIZE[1]/2-100,600,400)) # update back box if set_language == "0": # English f = open(credits_EN_path, "r") else: # Spanish f = open(credits_ES_path, "r") credits = f.readlines() f.close() l = 0 for line in credits: l = l+35 # used to create spaces between lines line = line.replace("\n", "") display_text_animation(author_rect, line, l) for event in pygame.event.get(): if event.type == 5: # "5" = click DOWN event main() # whatever click goes to main menu create_counter(10) # create visual ETA counter for return to main menu def cheats_menu(): cheats_m = pygameMenu.Menu(surface, # cheats menu menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=16, font_size_title=28, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=40, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=40, window_width=WINDOW_SIZE[0] ) topA = "data/images/topA.png" topB = "data/images/topB.png" top_menu_A = pygame.image.load(topA) # load game top front A top_menu_B = pygame.image.load(topB) # load game top front B (exit) surface.blit(top_menu_A, (WINDOW_SIZE[0]-1025, WINDOW_SIZE[1]-770)) # load top main image surface.blit(top_menu_B, (WINDOW_SIZE[0]-25, WINDOW_SIZE[1]-769)) # load top exit image if set_language == "0": # English language_translation = "ENGLISH" else: # Spanish language_translation = "SPANISH" f = open(translations_cheats_path, "r") translations_cheats = f.readlines() f.close() for lost in translations_cheats: lost = lost.replace("\n", "") if language_translation in str(lost): if "MENU_CHEATS_ENTER" in lost: MENU_CHEATS_ENTER = str(lost.split(":")[1]) elif "MENU_CHEATS_TRY" in lost: MENU_CHEATS_TRY = str(lost.split(":")[1]) cheats_menu = pygameMenu.Menu(surface, # cheats menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=14, font_size_title=35, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=220, menu_width=int(WINDOW_SIZE[0]), onclose=main, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=220, window_width=WINDOW_SIZE[0] ) cheats_menu.add_text_input("* "+str(MENU_CHEATS_ENTER)+": ", default='', maxchar=16, textinput_id='cheat_code', input_underline='') def try_cheat(): # add some code cheats: free shell upgrade, etc. (leaked during videogame unboxing!) #data = cheats_menu.get_input_data() main() # (btm) returning to main menu cheats_menu.add_option("-> "+str(MENU_CHEATS_TRY)+" <-", try_cheat) while True: cheats_menu.mainloop() def create_counter(counter): l = 150 r = counter for i in range(0,counter): # create counter for reset text = str(r) text_surface = fontCounterObj.render(text, True, COLOR_BLACK) text_rect = pygame.draw.rect(surface,COLOR_WHITE,(WINDOW_SIZE[0]/2-480,WINDOW_SIZE[1]/2-170,100,100)) # counter back box text_rect.center = (WINDOW_SIZE[0]/2-420, WINDOW_SIZE[0]/2-250) surface.blit(text_surface, text_rect) r = r - 1 time.sleep(1) pygame.display.flip() if r < 0: main() def check_menu_events(howto_rect, play_rect, options_rect, update_rect, forum_rect, author_rect, cheats_rect, exit_rect, MENU_GAME_OPTIONS, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS): for event in pygame.event.get(): if event.type == 5: # "5" = click DOWN event mouse = pygame.mouse.get_pos() m1 = mouse[0] m2 = mouse[1] mouse_rect = pygame.draw.rect(surface,COLOR_ORANGE,(m1,m2,1,1)) # locate cursor position! howto_event_zone = pygame.Rect.colliderect(howto_rect, mouse_rect) # tutorial play_event_zone = pygame.Rect.colliderect(play_rect, mouse_rect) # play options_event_zone = pygame.Rect.colliderect(options_rect, mouse_rect) # options update_event_zone = pygame.Rect.colliderect(update_rect, mouse_rect) # update forum_event_zone = pygame.Rect.colliderect(forum_rect, mouse_rect) # forum author_event_zone = pygame.Rect.colliderect(author_rect, mouse_rect) # credits cheats_event_zone = pygame.Rect.colliderect(cheats_rect, mouse_rect) # cheats exit_event_zone = pygame.Rect.colliderect(exit_rect, mouse_rect) # exit if howto_event_zone == 1: show_tutorial() elif play_event_zone == 1: start_game() elif options_event_zone == 1: config_menu(MENU_GAME_OPTIONS, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS) elif update_event_zone == 1: update_menu() elif forum_event_zone == 1: forum_menu() elif author_event_zone == 1: author_menu() elif cheats_event_zone == 1: cheats_menu() elif exit_event_zone == 1: sys.exit() def config_menu(MENU_GAME_OPTIONS, MENU_GAME_LANG, MENU_GAME_LANG_EN, MENU_GAME_LANG_ES, MENU_GAME_FULLSCREEN, MENU_GAME_MUSIC, MENU_GAME_RETURN_SETTINGS): global settings_menu settings_menu = pygameMenu.Menu(surface, # settings menu bgfun=settings_background, color_selected=COLOR_YELLOW, font=font_type_bold, font_color=COLOR_WHITE, font_size=14, font_size_title=35, menu_alpha=100, menu_color=COLOR_BLACK, menu_height=220, menu_width=int(WINDOW_SIZE[0]), onclose=main, option_shadow=False, title="", menu_color_title=COLOR_ORANGE, widget_alignment=pygameMenu.locals.ALIGN_LEFT, window_height=220, window_width=WINDOW_SIZE[0] ) settings_menu.add_selector(MENU_GAME_LANG+":", [(MENU_GAME_LANG_EN, 'EN'), (MENU_GAME_LANG_ES, 'ES')], selector_id='language', default=int(set_language)) settings_menu.add_selector(MENU_GAME_FULLSCREEN+":", [('OFF', 'OFF'), ('ON', 'ON')], selector_id='fullscreen', default=int(set_fullscreen)) settings_menu.add_selector(MENU_GAME_MUSIC+":", [('OFF', 'OFF'), ('ON', 'ON')], selector_id='music', default=int(set_music)) settings_menu.add_option(MENU_GAME_RETURN_SETTINGS, check_form_settings, align=pygameMenu.locals.ALIGN_CENTER) while True: settings_menu.mainloop() def check_form_settings(): data = settings_menu.get_input_data() for k in data.keys(): if k == "language": # set language set_language = data[k][1] elif k == "fullscreen": # set fullscreen set_fullscreen = data[k][1] else: # set music set_music = data[k][1] save_stored_settings(set_language, set_fullscreen, set_music) # store settings to menu.cfg main() # return back to main menu def save_stored_settings(set_language, set_fullscreen, set_music): f = open(menu_cfg, "r") menu_config = f.readlines() f.close() menuc = open(menu_cfg, "w") for conf in menu_config: if "LANGUAGE" in conf: # language menuc.write("LANGUAGE:"+str(set_language)+os.linesep) elif "FULLSCREEN" in conf: # screen size menuc.write("FULLSCREEN:"+str(set_fullscreen)+os.linesep) else: # music menuc.write("MUSIC:"+str(set_music)) menuc.close() def main(test=False): global set_fullscreen global set_language global set_music global main_menu pygame.display.set_caption(CAPTION) clock = pygame.time.Clock() set_language, set_fullscreen, set_music = load_stored_settings() main_menu = pygameMenu.Menu(surface, # main menu bgfun=main_background, color_selected=COLOR_YELLOW, font=font_type, font_color=COLOR_BLACK, font_size=14, font_size_title=35, menu_alpha=100, menu_color=COLOR_GRAY, menu_height=1, menu_width=int(WINDOW_SIZE[0]), onclose=pygameMenu.events.EXIT, option_shadow=False, title=TITLE+":", menu_color_title=COLOR_ORANGE, window_height=1, window_width=WINDOW_SIZE[0] ) main_menu.set_sound(sound, recursive=True) # set menu sounds while True: clock.tick(FPS) main_menu.mainloop(disable_loop=test) pygame.display.flip() if test == True: break def start_game(): level0(surface, COLOR_WHITE, COLOR_BLACK, COLOR_BLUE, COLOR_GRAY, COLOR_YELLOW, COLOR_ORANGE, WINDOW_SIZE, set_language) def level0_login_background(): None if __name__ == '__main__': main()